Home › Vehicles
WARDOGS Vehicles — Prices, Seats & Unlocks
Season 2 official data (Oct 15) · 24 vehicles catalogued with per-variant kill rewards
On a 256 km² map with no respawn timer, travel time is the death penalty — which makes vehicles the most consequential purchase in WARDOGS. Twenty-four vehicles now ship in Season 2 (four new: Wolf-110 ×2, T-72B3, Gepard). Full official S2 prices below; flying? Start with the helicopter guide. Before buying anything expensive, check how many kills it needs to break even.
Land Transport (13)
Prices and unlocks below are the official Season 2 patch-notes table (Oct 15) — S2 repriced most armed variants upward and moved several unlock levels. "Kill reward" is what the enemy earns for destroying it (new per-variant S2 system):
| Vehicle | Price | Unlock | Kill reward |
|---|---|---|---|
| BOBCAT | $500 | — | $100 |
| WOLF-110 (S2 new) | $2,200 | Driver Lvl 8 ($50,000) | $450 |
| DUNE BUGGY | $1,500 | Driver Lvl 9 ($25,000) (was 8) | $300 |
| KODIAK | $2,500 | — | $500 |
| KODIAK [PICKUP] | $3,000 | Driver Lvl 10 ($35,000) | $600 |
| HUMVEE | $3,000 | Driver Lvl 14 ($75,000) (was 15/$25k) | $600 |
| KODIAK [M249] | $6,750 (+$3k) | Driver Lvl 6 ($50,000) | $3,400 |
| HUMVEE [M249] | $8,500 (+$4.75k) | Driver Lvl 24 ($125,000) (was 20) | $4,250 |
| HUMVEE [MINIGUN] | $10,000 (+$5.5k) | Driver Lvl 30 ($150,000) | $5,000 |
| URAL | $5,000 | Driver Lvl 3 ($35,000) | $1,000 |
| URAL DEFENDER | $7,200 (+$1.2k) | Driver Lvl 15 (was 18) | $3,600 |
| URAL DEFENDER [M249] | $9,500 (+$2.75k) | Driver Lvl 22 ($100,000) (was 25) | $4,750 |
| WOLF-110 [M2 BROWNING] (S2 new) | $7,800 | Driver Lvl 16 ($125,000) | $3,900 |

Tanks, Artillery & Combat (9)

| Vehicle | Price | Unlock | Kill reward |
|---|---|---|---|
| SPH-2 (artillery) | $8,000 | Driver Lvl 31 ($350,000) (moved from WARDOG L90) | $8,000 |
| FLAKPANZER GEPARD AA (S2 new) | $14,000 | Driver Lvl 25 ($300,000) | $7,000 |
| T-72B3 (tank) (S2 new) | $16,000 | Driver Lvl 20 ($250,000) | $8,000 |
| L2A6 (tank) | $22,000 (+$8k) | Driver Lvl 35 ($500,000) | $11,000 |
| MH-6 (helicopter) | $3,125 | Pilot | $1,250 |
| LITTLE BIRD AH-6M [MINIGUNS] | $12,000 (+$5k) | Pilot Lvl 8 ($125,000) (was 4/$50k) | $6,000 |
| PAWNEE / AH-6R [ROCKETS] | $18,800 (+$6.3k) | Pilot | $9,400 |
| Z20 LAKOTA [MINIGUNS] | $15,000 (+$7k) | Pilot ($85,000) (was $75k) | $7,500 |
| MI-28 HAVOC | $28,000 (+$10k) | Pilot Lvl 35 ($650,000) (was $500k) | $14,000 |

Two tanks, one artillery platform, one AA vehicle, two combat helicopters and three armed helicopters complete the heavy catalogue. The L2A6 still sits at the top of the Driver track (level 35 plus $500,000, full road in the driver leveling guide) — but the T-72B3 at level 20 is the new budget tank: slower, cheaper, slightly more fuel-efficient. The Gepard at 25 is the game's first mobile AA. Artillery ties into the tower and zone fight. Treat heavy assets as team purchases — a tank without infantry support is a donation to the enemy's economy, now literally: destroying a FOB pays up to +$7,500 based on the supplies it held.

Air Transport (2)
Two helicopter classes handle the fastest squad delivery in the game. Piloting is a genuine skill with real payoff — see the helicopter guide for controls, landing technique and the transport business model. At the top end, the MI-28 Havoc is the max-level attack helicopter — now $28,000 with a $650,000 unlock. Note for pilots: helicopters took a price spike across the board and the minigun Little Bird moved up to Pilot L8/$125k because it was too strong too early.
How to Buy Vehicles Without Going Broke

- Match the vehicle to the job. A $500 Bobcat solves "get me to the zone." A $6,750 Ural Defender solves "move a rifle squad with suppressive fire." Buy for the job you actually have.
- Check the ammo and fuel. Vehicle ammunition is its own logistics — an infantry inventory doesn't feed a tank. Know the resupply route before you drive off.
- Don't solo team assets. Taking the squad's Humvee to shorten your walk is how friendships end and wallets empty.
- Protect the return. A vehicle that completes a loop and comes back is an asset; one that dies on the objective is a cost. Orient it toward the exit.
FAQ
- How many vehicles are in WARDOGS?
- 24 as of Season 2: 13 land transports, 2 tanks, 1 artillery platform, 1 AA vehicle (Gepard, new), 4 armed helicopters and 2 transport helicopters.
- What's the cheapest vehicle?
- The Bobcat — $500, 2 seats, no unlock. The best first vehicle purchase in the game.
- Do vehicles need special ammo?
- Armed vehicles use their own ammunition, separate from infantry supplies. Check ammo type and resupply routes before deploying anything with a weapon.
- Do you lose a vehicle when it's destroyed?
- Yes — it was purchased with your persistent cash, and in Season 2 the destroyer earns a per-variant reward (see the kill-reward column): armed variants pay 4–7× more than unarmed ones. This is why recovery routes and exits matter more than top speed.
Sources: official WARDOGS Season 2 patch notes (October 14, 2026) — prices, unlocks, kill rewards and new vehicles; Season 1 community vehicle databases (September 2026) for fields the notes did not restate.