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WARDOGS Weapon Tier List (Season 1)

Model built from Season 1 damage/RPM data · assumes equal player skill · armour and attachments not modelled

In most shooters the meta asks "which gun is best?" In WARDOGS every gun has a price tag, so it asks something harder: which gun is best per dollar, and can you afford to lose it? The ranking below is raw time-to-kill re-run at close, medium and long range. The commentary explains when a cheaper gun is the smarter buy.

S Tier — Fastest Across the Bands

#WeaponPriceRoleDmgRPMShots to KillTTK CloseMedLong
1S FAL$6,500Battle rifle60650292 ms206 ms347 ms
2S SVD$4,800DMR554802125 ms306 ms356 ms
3S BMR-308$6,000DMR604502133 ms326 ms380 ms

Two-shot rifles own the top of the table. The catch: FAL needs Assault level 35 plus a $200,000 unlock, and all three are expensive kits to lose on death. Treat S-tier as an investment, not a starting point.

A Tier — Competitive, Cheaper

#WeaponPriceRoleTTK CloseMedLong
4A SUPER-45$2,600SMG150 ms194 ms538 ms
5A M4$2,800Assault rifle225 ms325 ms592 ms
6A T-21$600Assault rifle240 ms347 ms631 ms
7A A-91$0Assault rifle257 ms371 ms676 ms
8A BUSHMASTER M17S$0Assault rifle257 ms371 ms676 ms
9A KH-2002$0Assault rifle257 ms371 ms676 ms

This is the tier that matters for most players. The free A-91 family kills within ~30 ms of the $2,800 M4 at close range — the M4's advantage is full-auto control and attachments, not raw kill speed. The $600 T-21 is arguably the best value gun in the game.

B Tier — Viable, Less Forgiving

#WeaponPriceRoleTTK CloseMedLong
10B AK74$1,600Assault rifle277 ms400 ms728 ms
11B GALIL$2,200Assault rifle277 ms400 ms728 ms
12B M249 SAW$3,200LMG212 ms364 ms812 ms
13B AMP-9$900SMG267 ms340 ms914 ms
14B MP5$1,500SMG300 ms382 ms1,028 ms
15B GGX 18$800Machine pistol200 ms353 ms1,339 ms

B-tier guns are situational rather than bad: the M249 SAW's 212 ms close TTK is elite for objective-room defense, and the GGX 18 at $800 is a legitimate budget backup. They simply fall off harder at range.

Why the Price Tag Can Overrule the TTK

A Humvee flying mid-air over a hillside while soldiers scramble in WARDOGS
Everything in WARDOGS has a price — including the stunt you're about to lose.

Because your loadout dies with you. A $6,500 FAL lost three times in a losing match is $19,500 gone; a player running free A-91s with $6,000 banked can absorb a bad half and still field a real kit at the end. The tier list answers "what kills fastest" — your bankroll answers "what should you run". The money guide covers how to keep that reserve healthy.

FAQ

What is the best weapon in WARDOGS?
By raw time-to-kill, the FAL ($6,500, 92 ms). By value, the free A-91 family or the $600 T-21 — within 30–150 ms of the S-tier at close range with no financial risk.
Are free weapons viable?
Yes. All three free assault rifles sit in A-tier with a 257 ms close-range TTK, roughly matching the $2,800 M4.
Does this table account for armor or attachments?
No — it's a damage/RPM model at set hit rates. Armor interaction, recoil and attachments can shift real matchups; treat it as a ranking of potential, verified against two independent Season 1 databases.

Sources: Season 1 damage and rate-of-fire figures, cross-checked across two independent community weapon databases (September 2026). Five weapons without published damage/RPM stay unranked rather than guessed.