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WARDOGS Weapon List — All 37 Guns

Data as of Season 2 (build S2, Oct 15) — S1-labelled tables re-verification in progress · prices and unlocks are build-sensitive

WARDOGS ships 37 weapons across nine classes as of Season 2 (33 in Season 1 + TCX-SPR, PP-19 Bizon, M14, Evo-3 Ultra), and every one of them is bought with the same cash you use for armor, medical gear and vehicles. Each weapon also feeds a specific XP track (Assault, Medic, Sniper, Pilot and so on), so what you shoot with shapes how you progress. Below is the full catalogue by class — prices, ammunition, fire modes and unlock requirements.

Season 2 (October 15) adds four weapons: the TCX-SPR assault rifle, M14 DMR, PP-19 Bizon SMG and Evo-3 Ultra LMG, plus new attachments, and a combat overhaul adjusts damage, recoil and suppression across the board. Official Season 2 prices/unlocks applied below where the patch notes listed changes (marked S2); unmarked rows are unchanged or pending in-game re-verification — tracked in the Season 2 tracker.

Assault Rifles (8)

The mid-range backbone. Three of them are free, which is why most first loadouts start here.

WeaponPriceAmmoFire ModesUnlockXP Track
BUSHMASTER M17S$05.56×45mmSemi / Burst—Assault
A-91$05.56×45mmSemi / Burst—Assault
KH-2002$05.56×45mmSemi / Burst—Assault
T-21$1,200 (S2 +$600)5.56×45mmSemi / Full AutoAssault Lvl 3 ($10,000) (S2: no longer default)Assault
AK74$800 (S2 −50%)5.45×39mmSemi / Full AutoS2: unlocked by defaultAssault
GALIL$2,2005.56×45mmSemi / Full AutoAssault Lvl 10 ($35,000)Assault
M4$2,8005.56×45mmSemi / Full AutoAssault Lvl 28 ($150,000) (S2: was 20/$100k — TCX-SPR took its slot)Assault
FAL$6,000 (S2 −$500).308 WinSemi / Full AutoAssault Lvl 35 ($250,000) (S2 unlock +$50k)Assault

SMGs (4)

Close-quarters guns that earn Medic XP — the natural pairing for a revive-focused build.

WeaponPriceAmmoUnlock
AMP-9$1,375 (S2 +$475)9×19mmMedic Lvl 20 ($75,000) (S2: was default)
PP-19 VITYAZ$1,2009×19mmMedic Lvl 4 ($25,000)
MP5$1,800 (S2 +$300)9×19mmMedic Lvl 4 ($25,000) (S2: was 15/$75k — huge buff)
SUPER-45$2,600.45 ACPMedic Lvl 35 ($150,000)

Marksman & DMR Rifles (3)

Two-shot semi-autos that dominate the current TTK tables — the SVD ($4,800) and BMR-308 ($6,250 S2, +$250) sit in tier S — note BMR-308 now unlocks at Recon L20 (was 30). Full ranking in the tier list.

Sniper Rifles (5)

Five sniper rifles round out the long-range game. If you're building toward a recon role, pair one with binoculars — spotting is one of the cheapest paying jobs in the game (see the money guide). Which one deserves your cash, and should its rounds be AP or FMJ? Full breakdown in the best sniper guide.

Season 2 New Weapons (October 15)

Four weapons joined at S2 launch, with a new attachment set (optics, muzzle devices, magazines, bipods):

Belt-fed light machine gun with optic on a plain render background — official WARDOGS Season 2 patch-notes artwork
One of the Season 2 weapon renders: the patch added the TCX-SPR, PP-19 Bizon, Evo-3 Ultra LMG and M14 marksman.

Season 2 balance headlines: MP5 recoil reworked toward horizontal (was too easy), Super-45 damage falls off past 50m (close-quarters role now), all DMRs got a new recoil pass, and the MGL-40 lost 25% muzzle velocity plus accuracy on the Little Bird bench. Full notes: tier list re-verification in progress.

Cloth-wrapped AK-platform rifle with rail and large scope — official WARDOGS Season 2 render
New attachments ship alongside the weapons: optics, muzzle devices, magazines and bipods.

LMGs, Shotguns, Sidearms, Launchers & Bow

How to Read This List

Three things matter more than raw damage numbers:

  1. Price is a stat. A $0 A-91 — or the now-free AK74 — that lets you re-deploy twice beats a $6,000 FAL you can't afford to lose. Match the gun to your bankroll.
  2. Ammunition compatibility. Wrong caliber means a useless purchase — always check ammo type and carry enough.
  3. XP tracks. Weapons feed class tracks (Assault, Medic, Sniper…), so your gun choice is also your progression choice.

Attachments (optics, muzzle, barrel, handguard, foregrip, magazine, stock) vary per weapon — the GALIL and M4 take the widest ranges in the assault class.

FAQ

How many weapons are in WARDOGS?
33 across nine classes: 8 assault rifles, 4 SMGs, 2 shotguns, 2 LMGs, 3 marksman rifles, 5 snipers, 1 bow, 5 sidearms and 3 launchers.
What are the free weapons?
Season 2: the BUSHMASTER M17S, A-91, KH-2002 — and now the AK74 full-auto at $0 (S2 made it the default rifle, halved from $1,600). The T-21 moved behind Assault L3/$10k and rose to $1,200, so the AK74 is the first upgrade worth buying.
Do weapons carry over after death?
No. The kit you deployed with is lost on death and must be repurchased — but your cash persists between lives and matches.

Sources: Season 1 in-game data cross-checked between two independent community weapon databases, September 2026. Exact prices can change with patches.