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WARDOGS Weapon List — All 37 Guns
Data as of Season 2 (build S2, Oct 15) — S1-labelled tables re-verification in progress · prices and unlocks are build-sensitive
WARDOGS ships 37 weapons across nine classes as of Season 2 (33 in Season 1 + TCX-SPR, PP-19 Bizon, M14, Evo-3 Ultra), and every one of them is bought with the same cash you use for armor, medical gear and vehicles. Each weapon also feeds a specific XP track (Assault, Medic, Sniper, Pilot and so on), so what you shoot with shapes how you progress. Below is the full catalogue by class — prices, ammunition, fire modes and unlock requirements.
Assault Rifles (8)
The mid-range backbone. Three of them are free, which is why most first loadouts start here.
| Weapon | Price | Ammo | Fire Modes | Unlock | XP Track |
|---|---|---|---|---|---|
| BUSHMASTER M17S | $0 | 5.56×45mm | Semi / Burst | — | Assault |
| A-91 | $0 | 5.56×45mm | Semi / Burst | — | Assault |
| KH-2002 | $0 | 5.56×45mm | Semi / Burst | — | Assault |
| T-21 | $1,200 (S2 +$600) | 5.56×45mm | Semi / Full Auto | Assault Lvl 3 ($10,000) (S2: no longer default) | Assault |
| AK74 | $800 (S2 −50%) | 5.45×39mm | Semi / Full Auto | S2: unlocked by default | Assault |
| GALIL | $2,200 | 5.56×45mm | Semi / Full Auto | Assault Lvl 10 ($35,000) | Assault |
| M4 | $2,800 | 5.56×45mm | Semi / Full Auto | Assault Lvl 28 ($150,000) (S2: was 20/$100k — TCX-SPR took its slot) | Assault |
| FAL | $6,000 (S2 −$500) | .308 Win | Semi / Full Auto | Assault Lvl 35 ($250,000) (S2 unlock +$50k) | Assault |
SMGs (4)
Close-quarters guns that earn Medic XP — the natural pairing for a revive-focused build.
| Weapon | Price | Ammo | Unlock |
|---|---|---|---|
| AMP-9 | $1,375 (S2 +$475) | 9×19mm | Medic Lvl 20 ($75,000) (S2: was default) |
| PP-19 VITYAZ | $1,200 | 9×19mm | Medic Lvl 4 ($25,000) |
| MP5 | $1,800 (S2 +$300) | 9×19mm | Medic Lvl 4 ($25,000) (S2: was 15/$75k — huge buff) |
| SUPER-45 | $2,600 | .45 ACP | Medic Lvl 35 ($150,000) |
Marksman & DMR Rifles (3)
Two-shot semi-autos that dominate the current TTK tables — the SVD ($4,800) and BMR-308 ($6,250 S2, +$250) sit in tier S — note BMR-308 now unlocks at Recon L20 (was 30). Full ranking in the tier list.
Sniper Rifles (5)
Five sniper rifles round out the long-range game. If you're building toward a recon role, pair one with binoculars — spotting is one of the cheapest paying jobs in the game (see the money guide). Which one deserves your cash, and should its rounds be AP or FMJ? Full breakdown in the best sniper guide.
Season 2 New Weapons (October 15)
Four weapons joined at S2 launch, with a new attachment set (optics, muzzle devices, magazines, bipods):
- TCX-SPR — Assault Rifle (unlocks: Assault L20 + $100k with 28-rnd mag at that level)
- PP-19 Bizon — SMG
- Evo-3 Ultra — LMG
- M14 — Marksman Rifle

Season 2 balance headlines: MP5 recoil reworked toward horizontal (was too easy), Super-45 damage falls off past 50m (close-quarters role now), all DMRs got a new recoil pass, and the MGL-40 lost 25% muzzle velocity plus accuracy on the Little Bird bench. Full notes: tier list re-verification in progress.

LMGs, Shotguns, Sidearms, Launchers & Bow
- LMGs (3) — the M249 SAW at $3,200 now unlocks at Support L20/$150k (was 15/$100k) while the PKM dropped to Support L15/$100k (was 30/$150k) and fell to $4,100; the new Evo-3 Ultra (.308, $7,250, Support L30/$200k) joins the class.
- Shotguns (2) — point-blank objective clearing; 12g slugs now scale damage with armor tier instead of one flat cut.
- Sidearms (5) — the GGX 18 rose to $1,000 (S2); the Deagle fell to $750 and moved to L65 (was 85).
- Launchers (3) — anti-vehicle work; RPG-7 fell to $1,800 and MAAWS to $2,400 (S2), while the MGL-40 rose to $7,500 and lost 25% muzzle velocity.
- Bow (1) — yes, really: the Compound Bow rose to $1,350, gets tier-scaled armor damage and a shorter arrow drop-off in S2.
How to Read This List
Three things matter more than raw damage numbers:
- Price is a stat. A $0 A-91 — or the now-free AK74 — that lets you re-deploy twice beats a $6,000 FAL you can't afford to lose. Match the gun to your bankroll.
- Ammunition compatibility. Wrong caliber means a useless purchase — always check ammo type and carry enough.
- XP tracks. Weapons feed class tracks (Assault, Medic, Sniper…), so your gun choice is also your progression choice.
Attachments (optics, muzzle, barrel, handguard, foregrip, magazine, stock) vary per weapon — the GALIL and M4 take the widest ranges in the assault class.
FAQ
- How many weapons are in WARDOGS?
- 33 across nine classes: 8 assault rifles, 4 SMGs, 2 shotguns, 2 LMGs, 3 marksman rifles, 5 snipers, 1 bow, 5 sidearms and 3 launchers.
- What are the free weapons?
- Season 2: the BUSHMASTER M17S, A-91, KH-2002 — and now the AK74 full-auto at $0 (S2 made it the default rifle, halved from $1,600). The T-21 moved behind Assault L3/$10k and rose to $1,200, so the AK74 is the first upgrade worth buying.
- Do weapons carry over after death?
- No. The kit you deployed with is lost on death and must be repurchased — but your cash persists between lives and matches.
Sources: Season 1 in-game data cross-checked between two independent community weapon databases, September 2026. Exact prices can change with patches.