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WARDOGS Best Loadouts — By Role and Budget

Season 1 Early Access (build 0.11) · prices patch-sensitive

A WARDOGS loadout isn't just a gun list — it's a budget decision, an XP-track decision, and a "what can I afford to lose" decision rolled into one. These kits cover the six core roles at three price points. Gun stats live in the tier list; this page is about what to actually buy.

Assault / Objective Infantry

TierKitRough Cost
StarterFree A-91 + 2 mags + bandages~$200
StandardT-21 + 3 mags + bandages + light armor~$1,300
LoadedM4 + mags + armor + 2 frags + medical~$4,500

The free rifles are genuinely competitive (see best weapons) — spend your early cash on medical supplies and lives, not gun fashion.

Medic

TierKitRough Cost
StarterAMP-9 + ammo + defibrillator + bandages~$1,300
StandardMP5 + ammo + defib + extra medical~$2,200
LoadedSUPER-45 + full medical + armor~$3,500

Every SMG here earns Medic XP. The defibrillator is the point of the role: a safe revive preserves a teammate's $4,000 kit and pays you — the best risk/reward loop in the game (see money guide).

Recon / Spotter

Pilot

Driver / Logistics

Builder / FOB Crew

The Three Loadout Rules

  1. Total kit cost ≤ half your bankroll until you know your role's burn rate.
  2. Ammo and medical before armor. Dead players with nice vests are still dead.
  3. Every kit needs a recovery plan. If losing this loadout ends your match financially, it's the wrong kit.

FAQ

Best starter loadout?
T-21 ($600) + 2 mags + bandages + one tool, $8,000+ kept liquid.
What should a medic carry?
AMP-9/MP5 + defibrillator + bandages. The defib is the role.
Best sniper loadout?
Sniper rifle + binoculars + patience — but start with the $75 binocular spotting kit and earn the rifle money first.
Do loadouts persist after death?
No. Everything on your body is lost; your cash persists. Every kit above is priced to be re-buyable.

Sources: Season 1 weapon/vendor data (cross-checked across two independent databases) and official economy descriptions. Prices move with patches.